black and white bed linen

Luke Jones

Junior Game Designer and Producer

Projects

CrunchTime

Twin stick party brawler made in a custom engine

Tumult

PSX inspired action horror game

Tethernauts

Physics based puzzle platformer in space

Showcase

Check out some of my art!

About me

G'day! My name is Luke and I’m a game developer that grew up in rural Australia who later traded the tools of a tradie for the tools of game development.

I'm a recent graduate from AIE, with an Advanced Diploma of Game Development.

I work across production, design, art and some programming, with experience leading and working in multidisciplinary teams.

My skillset includes:

  • Gameplay & Systems Design

  • Production & Project Coordination

  • Unreal Engine visual scripting

  • Unreal Engine Shaders and Procedural Tools

  • 3D Modelling and 2D art

  • UI/UX design

  • Level and Sound Design

  • Proficient in Unreal Engine, Unity, Blender, Propriety tools and additional development software

  • Experience with revision control frameworks including GitHub, Perforce, and Diversion


I have successfully completed three degrees:

Advanced Diploma of Professional Game Development
Diploma of Visual Arts
Diploma of Screen and Media