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Tethernauts is a 3D isometric puzzle-platformer where players manipulate gravity and polarity beams to guide astronauts through a space station. Designed with short, physics based challenges, the game blends strategic with tight environmental navigation. Tethernauts showcases rapid prototyping, clear mechanical design, and cohesive visual presentation.
My contributions
Design and production
Engine and systems
Art and industry
Supported the team as a tech artist, creating material functions, particle systems and post processing effects inside unreal engine.
Applied technical art solutions to improve performance and overall player experience.
Managed the games itch.io page, handling promotional effort
handled character and controller/Camera functionality.
Programmed and implemented multiple gameplay systems
designed and integrated world space UI
handled menus and game mode class
Contributed to gameplay and systems designs, shaping mechanics and player progression.
Contributed to level design
Made in unreal engine
Example of occlusion masking
World space UI attached to character

