In CrunchTime you’ve been employed to join a scientific expedition to study alien life, but there’s been a dark twist. The company deceived you, and now you’re racing against time to survive against a ravenous monster named Carl.

To prolong your own life, you must feed it the remains of fallen crew members to keep it satisfied and content.

About CrunchTime

Level Design "Deck 13"

Level design "The tower"

My contributions

Engine and systems

Art and industry

Design and production

CrunchTime Trailer

  • Worked as Producer and Lead Designer, managing the team, allocating tasks and overseeing production milestones

  • Led gameplay and systems design, including prototyping mechanics and balancing gameplay

  • Designed and created 5 levels, each with varying difficulty and pacing

  • Conducted testing and QA to refine gameplay

  • Contributed to sound design

  • Developed and refined core gameplay systems for smooth, responsive mechanics

  • Created and iterated prototypes to test and polish gameplay features

  • Created the games trailer, supporting promotional efforts.

  • Represented the game and team in industry showcases such as the Melbourne Game Expo

Your supervisor 'Carl'