





In CrunchTime you’ve been employed to join a scientific expedition to study alien life, but there’s been a dark twist. The company deceived you, and now you’re racing against time to survive against a ravenous monster named Carl.
To prolong your own life, you must feed it the remains of fallen crew members to keep it satisfied and content.










About CrunchTime
Level Design "Deck 13"
Level design "The tower"
My contributions
Engine and systems
Art and industry
Design and production
CrunchTime Trailer
Worked as Producer and Lead Designer, managing the team, allocating tasks and overseeing production milestones
Led gameplay and systems design, including prototyping mechanics and balancing gameplay
Designed and created 5 levels, each with varying difficulty and pacing
Conducted testing and QA to refine gameplay
Contributed to sound design
Developed and refined core gameplay systems for smooth, responsive mechanics
Created and iterated prototypes to test and polish gameplay features
Created the games trailer, supporting promotional efforts.
Represented the game and team in industry showcases such as the Melbourne Game Expo
Your supervisor 'Carl'
