About Me

showcased CrunchTime at the Melbourne Games Expo on behalf of AIE

I'm a game developer with roots in rural Australia, where I grew up building, fixing, and problem solving with whatever was at hand. My early experience as a tradie gave me practical skills and a hands on approach, but my passion ultimately led me to games - a dream I've since worked hard to turn into a reality.

Over the past 2 years, I've worked across production, design, art, and some programming, giving me a strong technical foundation and a deep appreciation for how diverse skills and perspective's come together to create something exceptional. I've also had the priviledge of leading teams, learning from some truly remarkable people along the way.

Outside of work, I'm a passionate fan of cinema, an avid fisher, and I love driving through the countryside. I'm a longtime Buffy enthusiast and an engaged supporter of my local footy team, always appreciating the same dedication and teamwork that I strive to bring to game development.

Get in Touch

Whether it’s a project idea or even just have a chat, feel free to reach out.

Luke was an absolute pleasure to work with during our First Year Major Project. As our producer and designer, he brought a consistent morale boost and real motivation from start to finish. His work ethic showed everywhere: from sharp design work in our documentation to his eagerness for feedback and constant push for clear team communication. He was a huge factor in keeping the team together and moving forward.

His passion to improve was obvious. Beyond his core producer and documentation responsibilities, he stepped into several vacant roles including sound design, technical art, and blueprint work in-engine. Those contributions fast-tracked our game and helped us deliver a solid product by the Gold deadline.

He also brought a sociable, steady energy every day on-site, giving the team moments of fun and reassurance. He never shied away from constructive feedback, and he balanced it with encouragement that kept me determined and focused throughout production.

Andre Nyguen

Kyran Donato

"I had the pleasure of working with Luke, who not only brought their outstanding design skills to the project but also excelled as our lead producer. They are highly organized and always kept the team on track, making even complex tasks feel manageable. What stood out most was their openness to feedback and their ability to balance creativity with practicality; They consistently came up with innovative ideas while also being flexible and collaborative when adjustments were needed. Their approachable and supportive leadership style made the work environment both productive and enjoyable. I would gladly work with Luke again on any project!"

Jenica Ghayyoori

Commendations

Luke has been an irreplaceable member of our team working on Tumult, always ready to learn, a constant positive force, and always has a profound efficacy for anything he puts his energy towards.

Luke has played a pivotal role in the creation and success of ‘Tumult’, picking up blender and immediately creating amazing assets. He picked up our native scripting system and basic C++, always pushing himself to learn and understand what we were talking about so he could communicate that much more effectively. He has been an incredibly dynamic member of our team, and I couldn’t ask for a better addition to any project. Could not recommend him more!