





Built in a Custom Engine and developed entirely without a dedicated artist.
Tumult is a chaotic twin-stick party brawler where you and your friends become gun-toting wizards locked in an explosive fight to the death. Bash, blast, and harpoon each other while a growing black hole turns every match into a frantic bullet hell.
About Tumult
My contributions
Engine and systems
Art and Industry
Design and Production
Handled systems and gameplay design.
Worked with engineers to develop the Cauda Game Engine architecture through extensive testing.
Quality assurance of engine and core gameplay modules.
Learned basic C++ and utilised Caudas native scripting environment (Grimoire).
Contributed to the development of design and engine tooling.
Designed and iterated gameplay mechanics.
3D modelled and textured a variety of assets, including; The player gun, windmill, cannon, ballista, pirate ship and many more.
Created industry facing showcase material.
Designed and created the game cover art and trailer.
Created character sprites/UI elements.
Acted as producer, handling tasks and milestone coordination.
Developed multiple game levels from concept to implementation.
Developed prefab library.
Contributed to sound design.
Created and managed art bible.
Created and iterated game design documentation.
Ran testing sessions with external developers.
Tumult gameplay showcase
Tumult reveal trailer
'Tumult' Cover art

Revolver drum level design

